Nomad Sculpt

Graphics & Design • Updated 2 years ago

Download from App Store
Version 1.65 • Requires iOS 12.0 or newer

Created by:

Hexanomad

Price-Log

Current Price: $14.99
  • 😕 Increase from $13.99 to $14.99
    3 years ago

Change-Log

Current Version: 1.65
  • 🔃 Updated to v1.64
    2 years ago
  • 🔃 Updated to v1.61
    2 years ago
  • 🔃 Updated to v1.59
    2 years ago
  • 🔃 Updated to v1.57
    2 years ago
  • 🔃 Updated to v1.56
    2 years ago
  • 🔃 Updated to v1.55
    2 years ago
  • 🔃 Updated to v1.54
    2 years ago
  • 🔃 Updated to v1.53
    2 years ago
  • 🔃 Updated to v1.51
    2 years ago
  • 🔃 Updated to v1.50
    2 years ago
  • 🔃 Updated to v1.49
    2 years ago
  • 🔃 Updated to v1.47
    3 years ago
  • 🔃 Updated to v1.43
    3 years ago
  • 🔃 Updated to v1.41
    3 years ago
  • 🔃 Updated to v1.36
    3 years ago
  • 🔃 Updated to v1.32
    3 years ago
  • 🔃 Updated to v1.30
    3 years ago
  • 🔃 Updated to v1.23
    3 years ago
  • 🔃 Updated to v1.19
    3 years ago
- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? you will also find some lasso/line/curve cutting tools.

- Stroke customization
Falloff, alphas, pencil pressure and other stroke parameters can be customized.

- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.

- Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.

- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.

- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.

- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!

- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.

- PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.

- Post-processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

- Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.

- Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customisation possible!

Changelog

New in this version

ios: fix open with feature when Nomad is not yet opened
android: import popup can now load multiple files

light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
flatten: add experimental options

file: fix crash when saving model with UVs
file: fix material library being emptied out in some rare occurence
file: fix glb loading potentially corrupted from 1.62 and 1.63

Videos about this app


Warning: Invalid argument supplied for foreach() in /data/wwwroot/appghost.com/show.php on line 413